Priest

Priest (Favored Soul variant)

Alignment

Any.

Hit Die

D6

Class Skills

The Priest’s class skills (and the key ability for each skill) are Diplomacy (Cha), Concentration (Con), Craft (Int), Knowledge (Religion) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points at 1st Level: (2 + Int modifier) × 4.

Skill Points at Each Additional Level: 2 + Int modifier.

They get simple weapon proficiency, bu no armor or shields. They also have proficiency with their deity's favored weapon. An agnostic Priest can choose any one Martial Weapon, but not an Exotic Weapon, as their Favored Weapon.

At first level they get an item familiar, this must be an item with some connection to their god (perceived or otherwise), usually their holy symbol.

At second level they can turn undead like a Cleric half their level.

At third level they gain access to one of the Planar Domains (Spell Compendium). The domain they choose must reflect one of the two aspects of their alignment (Law/Chaos or Good/Evil). They get the domain ability just as a cleric would, and every spell in the domain is added to their list of known spells free of cost.

Eschew Materials: At first level, a Priest receives Eschew Materials; they can Eschew up to 100 gold plus 10 gold per caster level plus 5 gold per Experience Point spent (they cannot spend so much XP that they would lose a level).